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Autenticação da sua app com o Facebook e Google de uma maneira simples e prática.o jsAuth é um componente desenvolvido por mim e disponibilizado de forma gra…
Troubleshoot common problems such as crashing, performance, connection & account issues. Promoted articles. Some technical changes are coming, get ready Related Games: … How to change profiles in Google Play Games Related Games: …
Jul 6, 2022Enable Google as a sign-in method in the Firebase console: In the Firebase console, open the Auth section. On the Sign in method tab, enable the Google sign-in method and click Save. Authenticate…
To get started with using Google SignIn in your app, you need to take a few steps using the Google Firebase console. Create a new project at the Firebase Console, https://console.firebase.google.com Under ‘Project settings’ in the Firebase Console, click ‘Add App’ to add an Android application.
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For the purpose of this question, a "3D game engine" is defined as a framework for managing game state and behavior, integrated with 3D-specific middleware (at minimum, a rendering engine).
#Delphi_Fmx #Login_Form #Android_Ui APPLICATION[**** ] —–[**** ]*/* Host and Creator – zerari_bedreddine */* — WEBSITE: htt…
May 12, 2017 at 1:43. When running the FMX Mac app from the IDE via Paserver, the secondary app (the one to be started by the main app) should be added to the deployment manager with its Remote Path set to “Contents\MacOS”. Then the secondary app will be in the correct place to be started by the main app. – Duns.